In a (professional tourism) world which has become digitalized in information transfer, storage, and communication, making personal and facilitating the foreign language (L2) learning process has become an absolute necessity, because understanding and communication in a L2 is a basic skill for every citizen. Another basic skill mentioned in all relevant publications of the EU are key competences in the use of modern forms of ICT (digital competences), and with our project we address directly both sectors.

But we address another, very important and always asked for aim in EU-projects: the possibility to measure, to analyse learning outcomes. As a UNESCO study put it (Nov. 2012): “Compared to many other sectors, educational institutions are currently ‘driving blind’. They should invest in analytics infrastructure for two reasons: to optimise student success, and to enable their own researchers to ask foundational questions about learning and teaching in the 21st century.”

The tourism industry is international and digitization is permeating all its processes.  Comfortably working in such an environment in foreign languages has become a key competence and an absolute necessity for staff. Using L2 professionally in a digitized environment has an important impact on quality of work, productivity, competitiveness, entrepreneurship and mobility. Learning of L2 makes staff also open for other cultures and views. Most L2 learning activities are however not coping with these requirements: they are usually not contextualised or innovative and flexible enough. Often there is too little time combined with poor and boring teaching, leading to a lack of motivation and poor outcomes.

The  project addresses these issues. It does so by using an advanced mobile and gamified eLearning framework in the form of an online language championship. The transnational scope of the project will allow the project to launch the tournament as an international one, with participants in Turkey, Italy, and Germany. Thus an international social network of professionals will be created, competing in knowledge games, perfectly suited for improving L2 competences and intercultural communication competences.

This project is carried out by the collaboration of four countries  Turkey, Italy, Germany and England.

The scope of MoGaT includes the planning, design, development, testing, and transition of gamified learning and testing in social networks for various professions in tourism, available on an easy-access internet platform.